2025-10-23 10:59:51 +02:00

28 lines
463 B
C++

#include "GameRenderer.hpp"
#include "Player.hpp"
#include "Game.hpp"
#include <iostream>
Game::Game() : renderer("Zombo Shooter", 800, 450), player(&renderer) {}
Game::~Game() = default;
void Game::run() const
{
while (true) {
SDL_Event e;
SDL_WaitEvent(&e);
if (e.type == SDL_QUIT) {
break;
}
renderer.clear_screen(0x80, 0x40, 0xFF, 0xFF);
player.draw();
renderer.flush();
}
}