#include "GameRenderer.hpp" #include "Player.hpp" #include "Game.hpp" #include Game::Game() : renderer("Zombo Shooter", 800, 450), player(&renderer) {} Game::~Game() = default; void Game::run() const { while (true) { SDL_Event e; SDL_WaitEvent(&e); if (e.type == SDL_QUIT) { break; } renderer.clear_screen(0x80, 0x40, 0xFF, 0xFF); player.draw(); renderer.flush(); } }