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https://github.com/Mercantec-GHC/h5-projekt-mst.git
synced 2026-08-27 05:37:39 +02:00
clippy
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7fced21e23
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@ -64,37 +64,35 @@ impl SdlIo {
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keycode: Some(Keycode::Escape),
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..
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} => break 'running,
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Event::KeyDown { keycode, .. } => match keycode {
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Some(key) => match key {
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Keycode::Left => {
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game.event(game::Event::KeyDown {
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key: game::Key::Left,
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});
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}
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Keycode::Right => {
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game.event(game::Event::KeyDown {
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key: game::Key::Right,
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});
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}
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_ => {}
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},
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None => {}
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Event::KeyDown {
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keycode: Some(key), ..
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} => match key {
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Keycode::Left => {
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game.event(game::Event::KeyDown {
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key: game::Key::Left,
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});
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}
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Keycode::Right => {
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game.event(game::Event::KeyDown {
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key: game::Key::Right,
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});
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}
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_ => {}
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},
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Event::KeyUp { keycode, .. } => match keycode {
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Some(key) => match key {
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Keycode::Left => {
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game.event(game::Event::KeyUp {
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key: game::Key::Left,
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});
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}
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Keycode::Right => {
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game.event(game::Event::KeyUp {
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key: game::Key::Right,
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});
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}
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_ => {}
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},
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None => {}
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Event::KeyUp {
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keycode: Some(key), ..
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} => match key {
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Keycode::Left => {
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game.event(game::Event::KeyUp {
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key: game::Key::Left,
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});
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}
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Keycode::Right => {
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game.event(game::Event::KeyUp {
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key: game::Key::Right,
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});
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}
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_ => {}
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},
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_ => {}
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@ -1,4 +1,4 @@
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use std::{collections::VecDeque, sync::Mutex};
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use std::collections::VecDeque;
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pub enum Event {
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Skateboard {
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@ -57,40 +57,25 @@ impl<R: Renderer> engine::Game<R> for Game {
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fn update(&mut self, delta_time: Duration) {
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for object in &mut self.objects {
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if self.keys_pressed.contains(&Key::Left) == self.keys_pressed.contains(&Key::Right) {
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match &mut object.kind {
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ObjectKind::SkateBoard {
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pivot_deg: pivot_factor,
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..
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} => {
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let decay_rate = 1.0 - (2.0 * delta_time.as_secs_f64());
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*pivot_factor *= decay_rate;
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}
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_ => {}
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if let ObjectKind::SkateBoard { pivot_deg, .. } = &mut object.kind {
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let decay_rate = 1.0 - (2.0 * delta_time.as_secs_f64());
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*pivot_deg *= decay_rate;
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}
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}
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if self.keys_pressed.contains(&Key::Left) {
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match &mut object.kind {
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ObjectKind::SkateBoard { pivot_deg, .. } => {
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*pivot_deg -= 18.0 * delta_time.as_secs_f64();
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if *pivot_deg < -12.5 {
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*pivot_deg = -12.5;
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}
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if let ObjectKind::SkateBoard { pivot_deg, .. } = &mut object.kind {
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*pivot_deg -= 18.0 * delta_time.as_secs_f64();
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if *pivot_deg < -12.5 {
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*pivot_deg = -12.5;
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}
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_ => {}
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}
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}
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if self.keys_pressed.contains(&Key::Right) {
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match &mut object.kind {
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ObjectKind::SkateBoard {
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pivot_deg: pivot_factor,
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..
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} => {
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*pivot_factor += 18.0 * delta_time.as_secs_f64();
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if *pivot_factor > 12.5 {
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*pivot_factor = 12.5;
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}
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if let ObjectKind::SkateBoard { pivot_deg, .. } = &mut object.kind {
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*pivot_deg += 18.0 * delta_time.as_secs_f64();
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if *pivot_deg > 12.5 {
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*pivot_deg = 12.5;
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}
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_ => {}
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}
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}
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@ -214,8 +199,8 @@ impl Object {
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} => {
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*pos += *vel * delta_time.as_secs_f64();
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*vel += V3(vel.0, vel.1, vel.0 - 0.01 * delta_time.as_secs_f64());
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if pos.2 <= original_pos.2 - *grid_depth as f64 * *grid_item_size as f64 {
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pos.2 += *grid_depth as f64 * *grid_item_size as f64
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if pos.2 <= original_pos.2 - *grid_depth as f64 * *grid_item_size {
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pos.2 += *grid_depth as f64 * *grid_item_size
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}
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}
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}
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@ -385,27 +370,28 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let server = Server::bind("10.133.51.127:5000");
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server.start(event_queue);
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});
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let mut objects: Vec<ObjectKind> = Vec::new();
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objects.push(ObjectKind::SkateBoard {
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pos: V3(0.0, -0.1, -0.7),
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vel: V3(0.0, 0.0, 0.0),
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rot: V3(0.0, PI * 0.5, 0.0),
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nyoom_factor: 0.0,
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pivot_deg: 0.0,
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});
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objects.push(ObjectKind::Ground {
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original_pos: V3(0.0, -0.25, -0.6),
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pos: V3(0.0, -0.25, -0.6),
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vel: V3(0.0, 0.0, -0.1),
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rot: V3(0.0, 0.0, 0.0),
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grid_item_size: 0.1,
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grid_width: 10,
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grid_depth: 10,
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});
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objects.push(ObjectKind::Obstacle {
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pos: V3(0.5, -0.2, 0.0),
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vel: V3(0.0, 0.0, -0.1),
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});
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let objects: Vec<ObjectKind> = vec![
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ObjectKind::SkateBoard {
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pos: V3(0.0, -0.1, -0.7),
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vel: V3(0.0, 0.0, 0.0),
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rot: V3(0.0, PI * 0.5, 0.0),
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nyoom_factor: 0.0,
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pivot_deg: 0.0,
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},
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ObjectKind::Ground {
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original_pos: V3(0.0, -0.25, -0.6),
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pos: V3(0.0, -0.25, -0.6),
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vel: V3(0.0, 0.0, -0.1),
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rot: V3(0.0, 0.0, 0.0),
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grid_item_size: 0.1,
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grid_width: 10,
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grid_depth: 10,
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},
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ObjectKind::Obstacle {
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pos: V3(0.5, -0.2, 0.0),
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vel: V3(0.0, 0.0, -0.1),
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},
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];
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for object in objects {
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game.spawn(object)
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@ -28,7 +28,7 @@ impl Server {
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fn get_fallible(data: &[f64], idx: usize) -> Result<f64, String> {
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data.get(idx)
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.map(|idx| *idx)
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.cloned()
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.ok_or_else(|| format!("protocol error: {idx}"))
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}
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@ -37,12 +37,12 @@ impl Server {
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let mut data = String::new();
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reader
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.read_line(&mut data)
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.map_err(|err| format!("io error: {}", err.to_string()))?;
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.map_err(|err| format!("io error: {err}"))?;
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let data = data
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.split(",")
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.map(|x| x.parse::<f64>())
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.collect::<Result<Vec<f64>, _>>();
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let data = data.map_err(|err| format!("protocol error: {}", err.to_string()))?;
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let data = data.map_err(|err| format!("protocol error: {err}"))?;
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Ok(Event::Skateboard {
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x: Self::get_fallible(&data, 0)?,
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