93 lines
2.0 KiB
C++
93 lines
2.0 KiB
C++
#include <thread>
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#include "GameRenderer.hpp"
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#include "Player.hpp"
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#include "Game.hpp"
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using namespace std::literals::chrono_literals;
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Game::Game() : renderer("Zombo Shooter", 800, 450), player(&renderer), map(&renderer, 40) {}
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Game::~Game()
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{
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stopping = true;
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update_thread.join();
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}
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void Game::update()
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{
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while (!stopping) {
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player.update();
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renderer.redraw();
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map.check_bounds(player.x, player.y);
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std::this_thread::sleep_for(16666us);
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}
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}
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void Game::draw() const
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{
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renderer.clear_screen(0x80, 0x40, 0xFF, 0xFF);
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map.draw(player.x, player.y);
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player.draw();
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renderer.flush();
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}
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void Game::run()
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{
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update_thread = std::thread(&Game::update, this);
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while (true) {
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SDL_Event e;
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SDL_WaitEvent(&e);
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if (e.type == SDL_QUIT) {
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break;
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}
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if (e.type == SDL_KEYDOWN) {
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switch (e.key.keysym.sym) {
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case SDLK_RIGHT:
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case SDLK_d:
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player.x_vel = player.speed;
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break;
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case SDLK_LEFT:
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case SDLK_a:
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player.x_vel = -player.speed;
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break;
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case SDLK_DOWN:
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case SDLK_s:
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player.y_vel = player.speed;
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break;
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case SDLK_UP:
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case SDLK_w:
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player.y_vel = -player.speed;
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break;
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}
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}
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if (e.type == SDL_KEYUP) {
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switch (e.key.keysym.sym) {
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case SDLK_RIGHT:
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case SDLK_d:
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case SDLK_LEFT:
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case SDLK_a:
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player.x_vel = 0;
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break;
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case SDLK_DOWN:
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case SDLK_s:
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case SDLK_UP:
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case SDLK_w:
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player.y_vel = 0;
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break;
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}
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}
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draw();
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}
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}
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