try fix memory error
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parent
7584609f33
commit
012d021a08
15
src/Game.cpp
15
src/Game.cpp
@ -1,3 +1,4 @@
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#include <mutex>
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#include <thread>
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#include <functional>
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#include "GameRenderer.hpp"
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@ -17,7 +18,8 @@ Game::~Game()
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void Game::update(std::stop_token stop_token)
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{
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while (!stop_token.stop_requested()) {
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game_mutex.lock();
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{
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auto lock = std::lock_guard(game_mutex);
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ticks++;
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@ -38,8 +40,7 @@ void Game::update(std::stop_token stop_token)
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renderer.redraw();
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map.check_bounds(player.x, player.y);
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game_mutex.unlock();
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}
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std::this_thread::sleep_for(16666us);
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}
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@ -47,7 +48,7 @@ void Game::update(std::stop_token stop_token)
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void Game::draw()
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{
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const std::lock_guard lock(game_mutex);
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std::lock_guard lock(game_mutex);
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renderer.clear_screen(0x80, 0x40, 0xFF, 0xFF);
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@ -64,12 +65,15 @@ void Game::draw()
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void Game::run()
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{
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update_thread = std::jthread(std::bind_front(&Game::update, this));
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auto update_thread = std::jthread(std::bind_front(&Game::update, this));
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while (true) {
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SDL_Event e;
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SDL_WaitEvent(&e);
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{
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auto lock = std::lock_guard(game_mutex);
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if (e.type == SDL_QUIT) {
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break;
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}
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@ -119,6 +123,7 @@ void Game::run()
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int mouse_x, mouse_y;
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SDL_GetMouseState(&mouse_x, &mouse_y);
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player.angle = std::atan2(mouse_y - renderer.screen_height / 2, mouse_x - renderer.screen_width / 2);
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}
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draw();
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}
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@ -19,7 +19,6 @@ private:
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std::vector<Arrow*> arrows;
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std::vector<Zombo*> zombos;
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std::jthread update_thread;
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std::mutex game_mutex;
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unsigned int ticks = 0;
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