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"indentWidth": 4,
"lineWidth": 100
},
"exclude": ["./docs"],
"lib": ["dom", "dom.iterable", "dom.asynciterable", "deno.ns"]
}

1
docs/.gitignore vendored
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-

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import { Renderer } from "@libs/markdown";
import HighlightPlugin from "@libs/markdown/plugins/highlighting";
import { walk } from "@std/fs";
import * as pathTools from "@std/path";
function injectIntoTemplate(name: string, rendered: string): string {
let content = [
"<!DOCTYPE html>",
"<html>",
"<head>",
[
`<title>${name}</title>`,
'<script src="header_ids.js" defer></script>',
'<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/highlight.js/11.11.1/styles/default.min.css">',
],
"</head>",
"<body>",
[
rendered,
],
"</body>",
"</html>",
];
while (content.some((x) => Array.isArray(x))) {
content = content.flat();
}
return content.join("");
}
async function renderMarkdown() {
const renderer = await Renderer.with({
plugins: [HighlightPlugin],
});
for await (
const entry of walk("src", { exts: [".md"], includeDirs: false })
) {
const parsed = pathTools.parse(entry.path);
parsed.dir = parsed.dir.replace(/^src[\\/]?/, "");
parsed.dir = pathTools.join("-", parsed.dir);
parsed.ext = ".html";
parsed.base = `${parsed.name}${parsed.ext}`;
await Deno.mkdir(parsed.dir, { recursive: true });
const content = await renderer.render(await Deno.readTextFile(entry.path));
await Deno.writeTextFile(
pathTools.format(parsed),
injectIntoTemplate(parsed.name, content),
);
}
}
async function copyStaticFiles() {
for await (const entry of walk("static", { includeDirs: false })) {
const parsed = pathTools.parse(entry.path);
parsed.dir = parsed.dir.replace(/^static[\\/]?/, "");
parsed.dir = pathTools.join("-", parsed.dir);
await Deno.mkdir(parsed.dir, { recursive: true });
await Deno.copyFile(entry.path, pathTools.format(parsed));
}
}
async function main() {
await renderMarkdown();
await copyStaticFiles();
}
if (import.meta.main) {
main();
}

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{
"fmt": {
"indentWidth": 4,
"lineWidth": 100
},
"imports": {
"@libs/markdown": "jsr:@libs/markdown@^2.0.4",
"@std/fs": "jsr:@std/fs@^1.0.19",
"@std/path": "jsr:@std/path@^1.1.2"
},
"tasks": {
"build": "deno run -A build.ts"
}
}

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docs/deno.lock generated

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# Gamelib
## Contents
<table-of-contents></table-of-contents>
## Models
### `Color`
A type of string.
Represents HTML colors. This includes
[named colors](https://developer.mozilla.org/en-US/docs/Web/CSS/named-color) such as `blue`, `red`,
`blanchedalmond`, `lavenderblush`, and rgb/hex when used with proper format. You can use
[`lib.rgb(r, g, b)`](#Lib-lib.rgb) to generate a properly formatted rgb color code.
Example:
```ts
lib.drawRect(0, 0, 100, 100, "blue");
lib.drawRect(100, 0, 100, 100, lib.rgb(192, 127, 172));
```
### `Key`
A type of string.
Represents JavaScript's
[`KeyboardEvent.key`](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key) property.
Example:
```
"Enter": Enter was pressed.
"b": Lowercase 'b' was pressed.
"B": Uppercase 'B' was pressed (i.e. Shift + B)
" ": Spacebar was pressed.
```
/* todo: include a little html tool that listens to key events when focused and outputs what key was
pressed */
### `KeyEventFunc`
A function with no parameters that is called whenever the appropriate [`Key`](#Models-Key) is
pressed / released.
Works both as a named and anonymous function.
Example:
```ts
let playerX = 0;
// anonymous function
lib.onPress("a", function () {
playerX -= 20;
});
// named function
function dWasPressed() {
playerX += 20;
}
// note the lack of () after dWasPressed - we are not calling the function, we are referring to it as a variable
lib.onPress("a", dWasPressed);
```
### `LoopFunc`
A function with a single parameters (`deltaT`) that is called whenever a game tick should run -
usually about 1/60 times a second.
The `deltaT` parameter describes the time difference between the last tick and now, in seconds.
The name used for `deltaT` can be anything, it functions as any other function parameter. I.e.
`loopFunction(timeSinceLastCall)`, `loopFunction(fooBar)`, etc.
For example:
```
loopFunction is called at 12:00.24 - deltaT is 0
loopFunction is called at 12:00.75 - deltaT is .51
loopFunction is called at 12:01.52 - deltaT is .77
```
Works both as a named and anonymous function.
Example:
```ts
let playerX = 0;
// anonymous function
lib.startGameLoop(function (deltaT) {
playerX += 20 * deltaT;
});
// named function
function loopFunction(deltaTime) {
playerX += 20 * deltaTime;
}
// note the lack of () after loopFunction - we are not calling the function, we are using it as a variable
lib.startGameFunction(loopFunction);
```
## Lib
### `lib.println(msg: string) -> void`
Print a message the debug console.
Example:
```ts
lib.println("Hello world!");
lib.println("It is a thursday.");
```
```
[console]
Hello world!
It is a thursday.
```
### `lib.startGameLoop(loopFunction: LoopFunc) -> void`
Registers a gameloop function, that is called on every tick.
See also: [`Models.LoopFunc`](#Models-LoopFunc)
### `lib.isPressed(key: Key) -> bool`
Returns whether or not `key` is currently pressed.
See also: [`Models.Key`](#Models-Key)
Example:
```ts
let playerX = 0;
lib.startGameLoop(function (deltaT) {
if (lib.isPressed("a")) {
playerX -= 20 * deltaT;
}
if (lib.isPressed("d")) {
playerX -= 20 * deltaT;
}
});
```
### `lib.onPress(key: Key, handlerFunction: KeyEventFunc) -> void`
Calls `handlerFunction` whenever `key` is pressed.
See also: [`Models.Key`](#Models-Key), [`Models.KeyEventFunc`](#Models-KeyEventFunc)
Example:
```ts
let isJumping = false;
lib.onPress(" ", function () {
isJumping = true;
});
lib.onRelease(" ", function () {
isJumping = false;
});
```
### `lib.onRelease(key: Key, handlerFunction: KeyEventFunc) -> void`
The opposite of [`lib.onPress`](#Lib-lib.onPress)
### `lib.rgb(red: number, green: number, blue: number) -> Color`
Generates a correctly formatted [`Color`](#Models-Color) value based on `red`, `green` and `blue`
See also: [`Models.Color`](#Models-Color)
Example:
```ts
lib.drawRect(100, 0, 100, 100, lib.rgb(192, 127, 172));
```
### `lib.clear(color: Color) -> void`
Paints the entire screen `color`.
See also: [`Models.Color`](#Models-Color)
Example:
```ts
function drawClouds() {
/* some lib.drawRect(..) or lib.drawSprite(..) */
}
lib.startGameLoop(function () {
lib.clear("blue");
drawClouds();
});
```
### `lib.drawSprite(x: number, y: number, width: number, height: number, name: string) -> void`
Draws a sprite imported in the sprite editor.
/* todo: link to sprite editor docs */
Example:
```ts
lib.startGameLoop(function () {
lib.clear("blue");
lib.drawSprite(20, 30, 20, 10, "cloud.png");
});
```
### `lib.drawRect(x: number, y: number, width: number, height: number, color: Color) -> void`
Fills a rect with [`Color`](#Models-Color).
See also: [`Models.Color`](#Models-Color)
Example:
```ts
function drawCloud(x, y) {
lib.drawRect(x, y, 20, 10, "white");
}
lib.startGameLoop(function () {
lib.clear("blue");
drawCloud(20, 30);
drawCloud(50, 35);
});
```

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function renderTableOfContents() {
const root = document.querySelector("table-of-contents");
const list = document.createElement("ul");
const headers = document.querySelectorAll("h2,h3,h4,h5,h6");
const ancestors = [];
for (const header of headers) {
const depth = parseInt(header.tagName.slice(1)) - 1;
while (ancestors.length >= depth) {
ancestors.pop();
}
const li = document.createElement("li");
const a = document.createElement("a");
a.textContent = header.textContent;
a.href = `#${header.id}`;
const ul = document.createElement("ul");
li.replaceChildren(a, ul);
const mostRecent = ancestors[ancestors.length - 1];
if (mostRecent === undefined) {
list.appendChild(li);
} else {
mostRecent.appendChild(li);
}
ancestors.push(ul);
}
root.replaceChildren(list);
}
function slugify(elements) {
console.log(elements);
return elements
.map((element, i) => {
if (i === 0) return null;
const content = element.textContent.trim();
if (content.startsWith("lib.")) {
const [name] = content.match(/^lib\.[^\(]+/);
return name.trim();
}
return content;
})
.filter((x) => x !== null)
.join("-");
}
function attachIdToHeaders() {
const headers = document.querySelectorAll("h1,h2,h3,h4,h5,h6");
const ancestors = [];
for (const header of headers) {
const depth = parseInt(header.tagName.slice(1));
while (ancestors.length >= depth) {
ancestors.pop();
}
ancestors.push(header);
if (depth > 1) header.id = slugify(ancestors);
}
}
attachIdToHeaders();
renderTableOfContents();