create adapter for gamelib

This commit is contained in:
Reimar 2025-10-14 15:28:24 +02:00
parent f0b470e5f7
commit a4ab74112b
4 changed files with 121 additions and 80 deletions

View File

@ -1,12 +1,4 @@
export class Gamelib {
#loopInterval;
MouseButton = {
Left: 0,
Right: 1,
Middle: 2,
};
constructor(console, assetProvider, canvasElement) {
this.console = console;
this.assetProvider = assetProvider;
@ -18,6 +10,7 @@ export class Gamelib {
this.canvas.height = this.height;
this.cx = this.canvas.getContext("2d");
this.cx.imageSmootingEnabled = false;
this.loopInterval = null;
this.keysPressed = new Set();
this.keyPressHandlers = new Map();
@ -31,35 +24,31 @@ export class Gamelib {
}
init() {
document.body.addEventListener("keydown", this.#keydownListener.bind(this));
document.body.addEventListener("keyup", this.#keyupListener.bind(this));
document.body.addEventListener("keydown", this.keydownListener.bind(this));
document.body.addEventListener("keyup", this.keyupListener.bind(this));
this.canvas.addEventListener("mousemove", this.#mousemoveListener.bind(this));
this.canvas.addEventListener("mousedown", this.#mousedownListener.bind(this));
this.canvas.addEventListener("mouseup", this.#mouseupListener.bind(this));
this.canvas.addEventListener("contextmenu", this.#contextMenuListener.bind(this));
this.canvas.addEventListener("mousemove", this.mousemoveListener.bind(this));
this.canvas.addEventListener("mousedown", this.mousedownListener.bind(this));
this.canvas.addEventListener("mouseup", this.mouseupListener.bind(this));
this.canvas.addEventListener("contextmenu", this.contextMenuListener.bind(this));
}
destroy() {
document.body.removeEventListener("keydown", this.#keydownListener);
document.body.removeEventListener("keyup", this.#keyupListener);
document.body.removeEventListener("keydown", this.keydownListener);
document.body.removeEventListener("keyup", this.keyupListener);
this.canvas.removeEventListener("mousemove", this.#mousemoveListener);
this.canvas.removeEventListener("mousedown", this.#mousedownListener);
this.canvas.removeEventListener("mouseup", this.#mouseupListener);
this.canvas.removeEventListener("contextmenu", this.#contextMenuListener);
this.canvas.removeEventListener("mousemove", this.mousemoveListener);
this.canvas.removeEventListener("mousedown", this.mousedownListener);
this.canvas.removeEventListener("mouseup", this.mouseupListener);
this.canvas.removeEventListener("contextmenu", this.contextMenuListener);
clearInterval(this.#loopInterval);
}
println(msg) {
this.console.log(msg);
clearInterval(this.loopInterval);
}
startGameLoop(loopFunction) {
let before = Date.now();
this.#loopInterval = setInterval(() => {
this.loopInterval = setInterval(() => {
const now = Date.now();
const deltaT = (now - before) / 1000;
before = now;
@ -71,29 +60,17 @@ export class Gamelib {
}, 16);
}
#keydownListener(ev) {
keydownListener(ev) {
this.keysPressed.add(ev.key);
this.keyPressHandlers.get(ev.key)?.();
}
#keyupListener(ev) {
keyupListener(ev) {
this.keysPressed.delete(ev.key);
this.keyReleaseHandlers.get(ev.key)?.();
}
isPressed(key) {
return this.keysPressed.has(key);
}
onPress(key, handlerFunction) {
this.keyPressHandlers.set(key, handlerFunction);
}
onRelease(key, handlerFunction) {
this.keyReleaseHandlers.set(key, handlerFunction);
}
#mousemoveListener(ev) {
mousemoveListener(ev) {
const ratioX = this.canvas.width / this.canvas.clientWidth;
const ratioY = this.canvas.height / this.canvas.clientHeight;
@ -108,7 +85,7 @@ export class Gamelib {
);
}
#mousedownListener(ev) {
mousedownListener(ev) {
const ratioX = this.canvas.width / this.canvas.clientWidth;
const ratioY = this.canvas.height / this.canvas.clientHeight;
@ -116,7 +93,7 @@ export class Gamelib {
this.mouseDownHandlers.get(ev.button)?.(ev.offsetX * ratioX, ev.offsetY * ratioY);
}
#mouseupListener(ev) {
mouseupListener(ev) {
const ratioX = this.canvas.width / this.canvas.clientWidth;
const ratioY = this.canvas.height / this.canvas.clientHeight;
@ -124,37 +101,10 @@ export class Gamelib {
this.mouseUpHandlers.get(ev.button)?.(ev.offsetX * ratioX, ev.offsetY * ratioY);
}
onMouseMove(handlerFunction) {
this.mouseMoveHandler = handlerFunction;
}
isClicking(button = this.MouseButton.Left) {
return this.mouseButtonsPressed.has(button);
}
onClick(handlerFunction, button = this.MouseButton.Left) {
this.mouseDownHandlers.set(button, handlerFunction);
}
onClickRelease(handlerFunction, button = this.MouseButton.Left) {
this.mouseUpHandlers.set(button, handlerFunction);
}
#contextMenuListener(ev) {
contextMenuListener(ev) {
ev.preventDefault();
}
rgb(red, green, blue) {
return `rgb(${red}, ${green}, ${blue})`;
}
clear(color) {
const cx = this.cx;
cx.fillStyle = color;
cx.fillRect(0, 0, this.width, this.height);
}
drawSprite(x, y, width, height, name) {
const cx = this.cx;
@ -165,10 +115,101 @@ export class Gamelib {
};
}
clear(color) {
const cx = this.cx;
cx.fillStyle = color;
cx.fillRect(0, 0, this.width, this.height);
}
drawRect(x, y, width, height, color) {
const cx = this.cx;
cx.fillStyle = color;
cx.fillRect(x, y, width, height);
}
getAdapter() {
return new GamelibAdapter(this);
}
}
class GamelibAdapter {
MouseButton = {
Left: 0,
Right: 1,
Middle: 2,
};
constructor(gamelib) {
this.gamelib = gamelib;
}
get width() {
return this.gamelib.width;
}
get height() {
return this.gamelib.height;
}
get mouseX() {
return this.gamelib.mouseX;
}
get mouseY() {
return this.gamelib.mouseY;
}
println(msg) {
this.gamelib.console.log(msg);
}
startGameLoop(loopFunction) {
this.gamelib.startGameLoop(loopFunction);
}
isPressed(key) {
return this.gamelib.keysPressed.has(key);
}
onPress(key, handlerFunction) {
this.gamelib.keyPressHandlers.set(key, handlerFunction);
}
onRelease(key, handlerFunction) {
this.gamelib.keyReleaseHandlers.set(key, handlerFunction);
}
onMouseMove(handlerFunction) {
this.gamelib.mouseMoveHandler = handlerFunction;
}
isClicking(button = this.MouseButton.Left) {
return this.gamelib.mouseButtonsPressed.has(button);
}
onClick(handlerFunction, button = this.MouseButton.Left) {
this.gamelib.mouseDownHandlers.set(button, handlerFunction);
}
onClickRelease(handlerFunction, button = this.MouseButton.Left) {
this.gamelib.mouseUpHandlers.set(button, handlerFunction);
}
drawSprite(x, y, width, height, name) {
this.gamelib.drawSprite(x, y, width, height, name);
}
rgb(red, green, blue) {
return `rgb(${red}, ${green}, ${blue})`;
}
clear(color) {
this.gamelib.clear(color);
}
drawRect(x, y, width, height, color) {
this.gamelib.drawRect(x, y, width, height, color);
}
}

View File

@ -53,7 +53,7 @@ export class HtmlExporter {
window.karlkoder = {
lib() {
return gamelib;
return gamelib.getAdapter();
},
};
</script>

View File

@ -36,7 +36,7 @@ const playgroundConsole = new PlaygroundConsole(
);
addEventListener("DOMContentLoaded", () => {
playgroundConsole.getInterface().log("Karlkode 1.0");
playgroundConsole.getAdapter().log("Karlkode 1.0");
});
const assetProvider = new AssetProvider();
@ -46,18 +46,18 @@ const assetEditor = new AssetEditor(document.querySelector("#asset-editor-contai
const htmlExporter = new HtmlExporter(assetProvider);
const gamelib = new Gamelib(
playgroundConsole.getInterface(),
playgroundConsole.getAdapter(),
assetProvider,
document.querySelector("canvas"),
);
globalThis.karlkoder = {
lib() {
return gamelib;
return gamelib.getAdapter();
},
};
const codeRunner = new CodeRunner(playgroundConsole.getInterface(), gamelib);
const codeRunner = new CodeRunner(playgroundConsole.getAdapter(), gamelib);
new ConsoleInput(document.querySelector("#console-input"), playgroundConsole, codeRunner);
@ -122,7 +122,7 @@ runButton.onclick = async () => {
const code = editor.getValue();
const assets = await assetEditor.getAssets();
karlkoder.lib().assetProvider.injectAssets(assets);
gamelib.assetProvider.injectAssets(assets);
codeRunner.setCode(code);
codeRunner.toggle();

View File

@ -109,8 +109,8 @@ export class PlaygroundConsole {
this.addTopLevelEntry("input", ...arguments);
}
getInterface() {
return new PlaygroundConsoleInterface(this);
getAdapter() {
return new PlaygroundConsoleAdapter(this);
}
clear() {
@ -118,7 +118,7 @@ export class PlaygroundConsole {
}
}
class PlaygroundConsoleInterface {
class PlaygroundConsoleAdapter {
#console;
constructor(console) {