update new doc members
This commit is contained in:
parent
f8bdaf73ea
commit
89756c2a5e
@ -327,21 +327,33 @@ lib.startGameLoop(function () {
|
||||
});
|
||||
```
|
||||
|
||||
Note: Sprite images have to be loaded. This is done asynchronously, meaning a sprite might not appear on the canvas after the first call to `drawSprite`.
|
||||
Note: Sprite images have to be loaded. This is done asynchronously, meaning a sprite might not
|
||||
appear on the canvas after the first call to `drawSprite`.
|
||||
|
||||
Note: The sprite images are cached internally on it's `name`, `width` and `height` property. If these are values are different between calls, new sprite images will be loaded. This means that after a resize, the sprite may not appear immediately.
|
||||
Note: The sprite images are cached internally on it's `name`, `width` and `height` property. If
|
||||
these are values are different between calls, new sprite images will be loaded. This means that
|
||||
after a resize, the sprite may not appear immediately.
|
||||
|
||||
### `drawSpriteRotated`
|
||||
|
||||
```ts
|
||||
lib.drawSpriteRotated(x: number, y: number, width: number, height: number, name: string, angle: number) -> void
|
||||
lib.drawSpriteRotated(
|
||||
x: number,
|
||||
y: number,
|
||||
width: number,
|
||||
height: number,
|
||||
name: string,
|
||||
angle: number
|
||||
) -> void
|
||||
```
|
||||
|
||||
Same as `drawSprite`, but the sprite is rotate according to the `angle` parameter, specified in radians (meaning a full rotation is `2 * Math.PI`.) The sprite is rotated around the **center**.
|
||||
Same as `drawSprite`, but the sprite is rotated according to the `angle` parameter, specified in
|
||||
radians (meaning a full rotation is `2 * Math.PI`.) The sprite is rotated around the **center**.
|
||||
|
||||
Note: Angles have a granularity/precision of 360 steps per rotation. This is becuse sprite images are cached internally on `angle` in addition to `name`, `width` and `height`.
|
||||
Note: Angles have a granularity/precision of 360 steps per rotation. This is because sprite images
|
||||
are cached internally on `angle` in addition to `name`, `width` and `height`.
|
||||
|
||||
See also [`drawSprite`](#Lib-drawSprite).
|
||||
See also: [`drawSprite`](#Lib-drawSprite)
|
||||
|
||||
### `drawRect`
|
||||
|
||||
@ -370,15 +382,23 @@ lib.startGameLoop(function () {
|
||||
### `drawLine`
|
||||
|
||||
```ts
|
||||
lib.drawLine(x0: number, y0: number, x1: number, y1: number, thickness: number, color: string) -> void
|
||||
lib.drawLine(
|
||||
x0: number, y0: number,
|
||||
x1: number, y1: number,
|
||||
thickness: number,
|
||||
color: Color
|
||||
) -> void
|
||||
```
|
||||
|
||||
Draws a line.
|
||||
Draws a line from `(x0, y0)` to `(x1, y1)`, with a thickness of `thickness` and a
|
||||
[Color](#Models-Color).
|
||||
|
||||
See also: [`Models.Color`](#Models-Color)
|
||||
|
||||
### `drawPath`
|
||||
|
||||
```ts
|
||||
lib.drawPath(path: [number, number][], color: string) -> void
|
||||
lib.drawPath(path: [number, number][], color: Color) -> void
|
||||
```
|
||||
|
||||
Fills an arbitrary polygon with [`Color`](#Models-Color).
|
||||
@ -396,15 +416,17 @@ lib.drawPath([
|
||||
|
||||
Note: The `path` array must contain at minimum 1 element.
|
||||
|
||||
See also: [`Models.Color`](#Models-Color)
|
||||
|
||||
### `drawPathLine`
|
||||
|
||||
```ts
|
||||
lib.drawPathLine(path: [number, number][], thickness: number, color: string) -> void
|
||||
lib.drawPathLine(path: [number, number][], thickness: number, color: Color) -> void
|
||||
```
|
||||
|
||||
Draws the outline of an arbitrary polygon.
|
||||
|
||||
See also [`drawPath`](#Lib-drawPath).
|
||||
See also: [`drawPath`](#Lib-drawPath), [`drawLine`](#Lib-drawLine)
|
||||
|
||||
### `onMouseMove`
|
||||
|
||||
@ -525,4 +547,4 @@ The opposite of [`lib.onClick`](#Lib-onClick)
|
||||
|
||||
`lib.MouseButton.Left`, `lib.MouseButton.Right`, `lib.MouseButton.Middle`
|
||||
|
||||
A method of accessing [`Model.MouseButton`](#Model-MouseButton)
|
||||
A way to access [`Model.MouseButton`](#Model-MouseButton) values
|
||||
|
Loading…
x
Reference in New Issue
Block a user