docs
This commit is contained in:
parent
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"indentWidth": 4,
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"lineWidth": 100
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},
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"exclude": ["./docs"],
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"lib": ["dom", "dom.iterable", "dom.asynciterable", "deno.ns"]
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}
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1
docs/.gitignore
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docs/.gitignore
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-
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11
docs/deno.jsonc
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docs/deno.jsonc
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{
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"fmt": {
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"indentWidth": 4,
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"lineWidth": 100
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},
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"imports": {
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"@libs/markdown": "jsr:@libs/markdown@^2.0.4",
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"@std/fs": "jsr:@std/fs@^1.0.19",
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"@std/path": "jsr:@std/path@^1.1.2"
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}
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}
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2073
docs/deno.lock
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docs/deno.lock
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Load Diff
86
docs/render.ts
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docs/render.ts
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import { Renderer } from "@libs/markdown";
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import HighlightPlugin from "@libs/markdown/plugins/highlighting";
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import { walk } from "@std/fs";
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import * as pathTools from "@std/path";
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function injectIntoTemplate(name: string, rendered: string): string {
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let content = [
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"<!DOCTYPE html>",
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"<html>",
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"<head>",
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[
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`<title>${name}</title>`,
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],
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"</head>",
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"<body>",
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[
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rendered,
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"<script>",
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[
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"function slugify(elements) {",
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`return elements
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.map((element, i) => {
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if (i === 0) return null;
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const content = element.textContent.trim();
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if (content.startsWith("lib.")) {
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const [name] = content.match(/^lib\\.[^\(]+/);
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return name.trim();
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}
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return content;
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})
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.filter(x => x !== null)
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.join("-");`,
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"}",
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'const headers = document.querySelectorAll("h1,h2,h3,h4,h5,h6");',
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"const ancestors = [];",
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"for (const header of headers) {",
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[
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"const depth = parseInt(header.tagName.slice(1));",
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"while (ancestors.length >= depth) {",
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[
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"ancestors.pop();",
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],
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"}",
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"ancestors.push(header);",
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"if (depth > 1) header.id = slugify(ancestors);",
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],
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"}",
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],
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"</script>",
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],
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"</body>",
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"</html>",
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];
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while (content.some((x) => Array.isArray(x))) {
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content = content.flat();
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}
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return content.join("");
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}
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async function main() {
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const renderer = await Renderer.with({
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plugins: [HighlightPlugin],
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});
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for await (
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const entry of walk("src", {
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exts: [".md"],
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})
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) {
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const parsed = pathTools.parse(entry.path);
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parsed.dir = parsed.dir.replace(/^src[\\/]?/, "");
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parsed.dir = pathTools.join("-", parsed.dir);
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parsed.ext = ".html";
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parsed.base = `${parsed.name}${parsed.ext}`;
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await Deno.mkdir(parsed.dir, { recursive: true });
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const content = await renderer.render(await Deno.readTextFile(entry.path));
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await Deno.writeTextFile(
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pathTools.format(parsed),
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injectIntoTemplate(parsed.name, content),
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);
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}
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}
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if (import.meta.main) {
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main();
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}
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236
docs/src/gamelib.md
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docs/src/gamelib.md
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# Gamelib
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## Models
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### `Color`
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A type of string.
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Represents HTML colors. This includes
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[named colors](https://developer.mozilla.org/en-US/docs/Web/CSS/named-color) such as `blue`, `red`,
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`blanchedalmond`, `lavenderblush`, and rgb/hex when used with proper format. You can use
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[`lib.rgb(r, g, b)`](#Lib-lib.rgb) to generate a properly formatted rgb color code.
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Example:
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```ts
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lib.drawRect(0, 0, 100, 100, "blue");
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lib.drawRect(100, 0, 100, 100, lib.rgb(192, 127, 172));
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```
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### `Key`
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A type of string.
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Represents JavaScript's `KeyboardEvent.key`
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([link](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key)) property.
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Example:
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```
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"Enter": Enter was pressed.
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"b": Lowercase 'b' was pressed.
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"B": Uppercase 'B' was pressed (i.e. Shift + B)
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" ": Spacebar was pressed.
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```
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/* todo: include a little html tool that listens to key events when focused and outputs what key was
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pressed */
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### `KeyEventFunc`
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A function with no parameters that is called whenever the appropriate [`Key`](#Models-Key) is
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pressed / released.
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Works both as a named and anonymous function.
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Example:
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```ts
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let playerX = 0;
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// anonymous function
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lib.onPress("a", function () {
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playerX -= 20;
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});
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// named function
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function dWasPressed() {
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playerX += 20;
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}
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// note the lack of () after dWasPressed - we are not calling the function, we are referring to it as a variable
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lib.onPress("a", dWasPressed);
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```
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### `LoopFunc`
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A function with a single parameters (`deltaT`) that is called whenever a game tick should run -
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usually about 1/60 times a second.
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The `deltaT` parameter describes the time difference between the last tick and now, in seconds.
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The name used for `deltaT` can be anything, it functions as any other function parameter. I.e.
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`loopFunction(timeSinceLastCall)`, `loopFunction(fooBar)`, etc.
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For example:
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```
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loopFunction is called at 12:00.24 - deltaT is 0
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loopFunction is called at 12:00.75 - deltaT is .51
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loopFunction is called at 12:01.52 - deltaT is .77
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```
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Works both as a named and anonymous function.
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Example:
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```ts
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let playerX = 0;
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// anonymous function
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lib.startGameLoop(function (deltaT) {
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playerX += 20 * deltaT;
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});
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// named function
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function loopFunction(deltaTime) {
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playerX += 20 * deltaTime;
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}
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// note the lack of () after loopFunction - we are not calling the function, we are using it as a variable
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lib.startGameFunction(loopFunction);
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```
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## Lib
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### `lib.println(msg: string) -> void`
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Print a message the debug console.
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Example:
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```ts
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lib.println("Hello world!");
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lib.println("It is a thursday.");
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```
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```
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[console]
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Hello world!
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It is a thursday.
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```
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### `lib.startGameLoop(loopFunction: LoopFunc) -> void`
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Registers a gameloop function, that is called on every tick.
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See also: [`Models.LoopFunc`](#Models-LoopFunc)
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### `lib.isPressed(key: Key) -> bool`
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Returns whether or not `key` is currently pressed.
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See also: [`Models.Key`](#Models-Key)
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Example:
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```ts
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let playerX = 0;
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lib.startGameLoop(function (deltaT) {
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if (lib.isPressed("a")) {
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playerX -= 20 * deltaT;
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}
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if (lib.isPressed("d")) {
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playerX -= 20 * deltaT;
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}
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});
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```
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### `lib.onPress(key: Key, handlerFunction: KeyEventFunc) -> void`
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Calls `handlerFunction` whenever `key` is pressed.
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See also: [`Models.Key`](#Models-Key), [`Models.KeyEventFunc`](#Models-KeyEventFunc)
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Example:
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```ts
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let isJumping = false;
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lib.onPress(" ", function () {
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isJumping = true;
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});
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lib.onRelease(" ", function () {
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isJumping = false;
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});
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```
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### `lib.onRelease(key: Key, handlerFunction: KeyEventFunc) -> void`
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The opposite of [`lib.onPress`](#Lib-lib.onPress)
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### `lib.rgb(red: number, green: number, blue: number) -> Color`
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Generates a correctly formatted [`Color`](#Models-Color) value based on `red`, `green` and `blue`
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See also: [`Models.Color`](#Models-Color)
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Example:
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```ts
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lib.drawRect(100, 0, 100, 100, lib.rgb(192, 127, 172));
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```
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### `lib.clear(color: Color) -> void`
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Paints the entire screen `color`.
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See also: [`Models.Color`](#Models-Color)
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Example:
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```ts
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function drawClouds() {
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/* some lib.drawRect(..) or lib.drawSprite(..) */
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}
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lib.startGameLoop(function () {
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lib.clear("blue");
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drawClouds();
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});
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```
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### `lib.drawSprite(x: number, y: number, width: number, height: number, name: string) -> void`
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Draws a sprite imported in the sprite editor.
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/* todo: link to sprite editor docs */
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Example:
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```ts
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lib.startGameLoop(function () {
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lib.clear("blue");
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lib.drawSprite(20, 30, 20, 10, "cloud.png");
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});
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```
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### `lib.drawRect(x: number, y: number, width: number, height: number, color: Color) -> void`
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Fills a rect with [`Color`](#Models-Color).
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See also: [`Models.Color`](#Models-Color)
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Example:
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```ts
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function drawCloud(x, y) {
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lib.drawRect(x, y, 20, 10, "white");
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}
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lib.startGameLoop(function () {
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lib.clear("blue");
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drawCloud(20, 30);
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drawCloud(50, 35);
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});
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```
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