make gamelib rational
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@ -1,51 +0,0 @@
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const consoleCode = document.querySelector("#console-code");
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export const width = 480;
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export const height = 360;
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const canvas = document.querySelector("canvas");
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canvas.width = width;
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canvas.height = height;
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const cx = canvas.getContext("2d");
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cx.imageSmoothingEnabled = false;
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export function rgb(red, green, blue) {
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return `rgb(${red}, ${green}, ${blue})`;
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}
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export function clear(color) {
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cx.fillStyle = color;
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cx.fillRect(0, 0, width, height);
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}
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export function drawRect(x, y, width, height, color) {
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cx.fillStyle = color;
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cx.fillRect(x, y, width, height);
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}
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export function println(msg) {
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if (consoleCode) {
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consoleCode.textContent += `${msg}\n`;
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} else {
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console.log(msg);
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}
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}
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export function startGameLoop(loopFunction) {
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let before = Date.now();
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const loopInterval = setInterval(() => {
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const now = Date.now();
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const deltaT = (now - before) / 1000;
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before = now;
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loopFunction(deltaT);
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}, 16);
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const abortSignal = globalThis.libInternalAbortController.signal;
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if (abortSignal.aborted) {
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clearInterval(loopInterval);
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}
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abortSignal.addEventListener("abort", () => {
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clearInterval(loopInterval);
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});
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}
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@ -7,13 +7,6 @@
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
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<title>Karlkoder Playground</title>
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<title>Karlkoder Playground</title>
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<link rel="stylesheet" href="./style.css">
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<link rel="stylesheet" href="./style.css">
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<script type="importmap">
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{
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"imports": {
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"lib": "./gamelib/lib.js"
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}
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}
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</script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.43.2/ace.js"></script>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/ace/1.43.2/ace.js"></script>
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<script src="./playground/index.js" type="module"></script>
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<script src="./playground/index.js" type="module"></script>
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</head>
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</head>
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@ -1,6 +1,7 @@
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export class CodeRunner {
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export class CodeRunner {
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constructor(cons) {
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constructor(console, codeStopper) {
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this.console = cons;
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this.console = console;
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this.codeStopper = codeStopper;
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this.isRunning = false;
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this.isRunning = false;
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}
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}
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@ -13,8 +14,7 @@ export class CodeRunner {
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this.console.log("Running code...");
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this.console.log("Running code...");
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// Stored globally so lib.js can access it
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this.codeStopper.start();
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globalThis.libInternalAbortController = new AbortController();
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// Use RNG to prevent caching
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// Use RNG to prevent caching
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const encodedText = encodeURIComponent(
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const encodedText = encodeURIComponent(
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@ -30,9 +30,7 @@ export class CodeRunner {
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stop() {
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stop() {
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this.isRunning = false;
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this.isRunning = false;
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this.codeStopper.stop();
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globalThis.libInternalAbortController?.abort();
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this.console.log("Stopping code...");
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this.console.log("Stopping code...");
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}
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}
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@ -4,13 +4,26 @@ import { Debounce } from "./debounce.js";
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import { PlaygroundConsole } from "./playground-console.js";
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import { PlaygroundConsole } from "./playground-console.js";
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import { CodeRunner } from "./code-runner.js";
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import { CodeRunner } from "./code-runner.js";
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import { SpriteEditor } from "./sprite-editor.js";
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import { SpriteEditor } from "./sprite-editor.js";
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import { Gamelib } from "./gamelib.js";
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import { CodeStopper } from "./code_stopper.js";
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const playgroundConsole = new PlaygroundConsole(
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const playgroundConsole = new PlaygroundConsole(
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document.querySelector("#console-code"),
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document.querySelector("#console-code"),
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);
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);
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const codeRunner = new CodeRunner(playgroundConsole);
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const codeStopper = new CodeStopper();
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const codeRunner = new CodeRunner(playgroundConsole, codeStopper);
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new SpriteEditor(document.querySelector("#sprite-editor"), []);
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new SpriteEditor(document.querySelector("#sprite-editor"), []);
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const gamelib = new Gamelib(playgroundConsole, codeStopper, document.querySelector("canvas"));
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globalThis.karlkoder = {
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lib() {
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return gamelib;
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},
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};
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const editor = ace.edit("editor");
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const editor = ace.edit("editor");
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editor.setTheme("ace/theme/gruvbox");
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editor.setTheme("ace/theme/gruvbox");
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editor.session.setMode("ace/mode/javascript");
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editor.session.setMode("ace/mode/javascript");
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