doc rotate and stuff
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@ -197,6 +197,22 @@ Registers a gameloop function, that is called on every tick.
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See also: [`Models.LoopFunc`](#Models-LoopFunc)
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### `width`
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```ts
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lib.width -> number;
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```
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Get canvas width in pixels.
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### `height`
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```ts
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lib.width -> number;
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```
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Get canvas height in pixels.
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### `isPressed`
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```ts
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@ -311,6 +327,22 @@ lib.startGameLoop(function () {
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});
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```
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Note: Sprite images have to be loaded. This is done asynchronously, meaning a sprite might not appear on the canvas after the first call to `drawSprite`.
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Note: The sprite images are cached internally on it's `name`, `width` and `height` property. If these are values are different between calls, new sprite images will be loaded. This means that after a resize, the sprite may not appear immediately.
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### `drawSpriteRotated`
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```ts
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lib.drawSpriteRotated(x: number, y: number, width: number, height: number, name: string, angle: number) -> void
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```
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Same as `drawSprite`, but the sprite is rotate according to the `angle` parameter, specified in radians (meaning a full rotation is `2 * Math.PI`.) The sprite is rotated around the **center**.
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Note: Angles have a granularity/precision of 360 steps per rotation. This is becuse sprite images are cached internally on `angle` in addition to `name`, `width` and `height`.
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See also [`drawSprite`](#Lib-drawSprite).
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### `drawRect`
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```ts
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@ -335,6 +367,45 @@ lib.startGameLoop(function () {
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});
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```
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### `drawLine`
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```ts
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lib.drawLine(x0: number, y0: number, x1: number, y1: number, thickness: number, color: string) -> void
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```
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Draws a line.
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### `drawPath`
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```ts
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lib.drawPath(path: [number, number][], color: string) -> void
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```
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Fills an arbitrary polygon with [`Color`](#Models-Color).
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Example:
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```ts
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lib.drawPath([
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[0, 0],
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[10, 0],
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[10, 10],
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[0, 10],
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], "blue");
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```
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Note: The `path` array must contain at minimum 1 element.
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### `drawPathLine`
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```ts
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lib.drawPathLine(path: [number, number][], thickness: number, color: string) -> void
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```
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Draws the outline of an arbitrary polygon.
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See also [`drawPath`](#Lib-drawPath).
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### `onMouseMove`
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```ts
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