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skateboard velocity tweaks
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@ -219,7 +219,7 @@ impl<R: Renderer> engine::Game<R> for Game {
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let mut angles = self.event_queue.lock().unwrap();
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for angle in angles.drain(..) {
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self.skateboard.pivot_deg_target = angle / 2.0;
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self.skateboard.pivot_deg_target = angle;
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}
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}
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