import { Texture } from "./texture.js"; /** @type {HTMLCanvasElement} */ const htmlCanvas = document.querySelector("#game"); const ctx = htmlCanvas.getContext("2d"); ctx.imageSmoothingEnabled = false; export const width = htmlCanvas.width; export const height = htmlCanvas.height; /** * Clear canvas with a color. * @param {string} color */ export function clear(color) { ctx.fillStyle = color; ctx.fillRect(0, 0, width, height); } /** * Draw a filled rectangle. * @param {number} x * @param {number} y * @param {number} width * @param {number} height * @param {string} color */ export function fillRect(x, y, width, height, color) { ctx.fillStyle = color; ctx.fillRect(x, y, width, height); } /** * * @param {Texture} texture * @param {number} x * @param {number} y */ export function putTexture(texture, x, y) { texture.draw(ctx, x, y); }